// MISSION DOSSIER: IN PROGRESS

White widow

UNITY & C# | 2D TOP-DOWN NARRATIVE TYCOON


// TECH STACK & BRIEF

OVERVIEW

An in-development 2D top-down narrative tycoon game inspired by the cult classic comedy Saving Grace (Bílá vdova). Players navigate a story-driven experience where they must manage a clandestine botanical business, balance resources, and make narrative choices to pay off mounting debts.

TECH STACK

Unity 2D C# Tilemap ScriptableObjects

// OPERATOR REPORT: CURRENT FOCUS

MY ROLE & ARCHITECTURE

MY ROLE
ACTIVE DEV
Solo Developer: Designing system architecture, coding tycoon economy mechanics, implementing 2D top-down movement, and integrating the narrative/dialogue system.
SYSTEM 001
Tycoon & Economy Engine
Designing the core gameplay loop for greenhouse management. This includes building scalable systems in C# using ScriptableObjects for resource tracking, growth cycles, and an economy model that allows for easy balancing of costs and profits.
SYSTEM 002
Narrative Integration
Developing a robust dialogue and quest system. The architecture is designed so that player progression within the tycoon economy directly triggers narrative events and unlocks new chapters with the townspeople.
SYSTEM 003
Scalable Codebase (WIP)
Currently establishing a clean, decoupled codebase. By separating the complex tycoon UI from the underlying logic and utilizing event-driven programming, the system remains maintainable as new features are introduced during development.


// DEPLOYMENT STATUS

TAKE ACTION